MOSES Community is a professional, online networking group researching the ability of OpenSimulator platforms to provide independent, high-security, high-performance access to three-dimensional, online, interactive virtual environments. Backgrounds include military, technology, government, education, industry, and the arts.
Today’s hot topic was the presentation by Dr. Mic Bowman, Senior Researcher at Intel Corp, on "Intel Technologies for Scalable Virtual Environments".
Accompanied by his team of Robert Adams, Dan Lake, and Kitty Liu, and emceed by Douglas Maxwell, we were treated to a bravura performance. This was, also, the first full-voice presentation in MOSES (with accompanying text transcription courtesy Dr. Cynthia Calongne – Lyr Lobo).
Mic Bowman is a principal engineer in Intel Labs and leads the Virtual World Infrastructure research project. His team develops technologies that enable “order of magnitude” scalability improvements in virtual environments opening the door to new levels of immersiveness and interaction among players.
Douglas Maxwell is Science and Technology Manager for the U.S. Army Research Lab, Simulation and Training Technology Center in Orlando, Florida. He is director of Military Open Simulator Enterprise Strategy (MOSES), an United States Army training research project.
Distributed Scene Graph (DSG) is a technology developed by Intel Corporation to enable 3D web experiences to extend to massive numbers of users. It is considered experimental code and is available under a BSD free software / open source license.
Would you like to Master Social Media?
The “Is One Life Enough” Professional Social Media Course is a University-level online course taught weekly for 10 sessions held at Dublin Institute of Technology Campus in Second Life and accredited by Dublin Institute of Technology.
The audience for this course is undergraduates, professionals, and professional educators seeking university-level training and/or in-service training credit in the Professional Use of Social Media Tools including Second Life, Facebook, Twitter, LinkedIn, Blogging, Google+, and YouTube. Students attend as Avatars and maintain online journals. Suitable for application to all disciplines including design, literature, media, arts, business, education, and technology. A technology background is not required, however, students must have a good internet connection and computer. Course includes online reading assignments, independent exploration, and student-student interaction between classes. Students will need to spend several hours a week online.
If you are an experienced SL Resident there is a significant discount for you to participate… either as a Business Person, Artist, Academic Professor, or Independent… If you are already a Dublin Institute of Technology Student look for it in your DIT curriculum guide.
Highlights from recent graduating class here
3-D Webis the set of internet technologies that put user browsers in an online, interactive 3D environment.
Is One Life Enough is an award-winning, college-credit, online course on the professional use of social media taught entirely online at the Dublin Institute of Technology Campus in Second Life and accredited by the Dublin Institute of Technology.
Graduating class presentations today featured presentations by Mike, JC, and Eliza on "Changing Tides." Enjoy pictures and presentation highlights below.
Next class, available to selected SL Residents, begins October 3, 2013 (general information here).
Mike’s Talk Highlights (SL Resident – European Language School Director)
While education to begin with had the "monopoly" to filter and to deliver nearly all content from the surrounding world culture, which seemed relevant for class work, to the student, technical developments and the offers of social media providers have changed the learning reality for students of today, in 2013. Education now only "controls" a minor part of the student’s contacts with the outside authentic world culture and their participation in valuable multicultural online communities. Furthermore, this evolvement for the student carries huge potentials of motivation for socializing and hereby also for learning from others as the professional personnel in educational institutions. Not to lose reliability and trustworthiness in the student’s eyes, education has to move its focus towards the scenes and communities, which accumulate their student’s interest. Educational approaches of the future will probably need to have their core in a setting of together learning, as teachers won’t be able to cover all kinds of their students’ social media use. The way forward would have to be to establish reconceptualized teacher roles, which mainly take the focus of being the student’s critique friend in his/her own construction of the learning process.
JC’s Talk Highlights (DIT Student- Design and Visual Communication)
Though Changing Tides are happening, Web 3.0 will be semantic, like a personal assistant. Example: if you shop for items that you would like online, this semantic web would naturally collect data about what you like and recommend to you another item similar to your like. YouTube currently shows ads relevant to your likes but 3.0 will analyze and categorise data by itself. With 3.0, it won’t need humans to interact, it will be intelligent. Business and consumer market created content will be the future in design and technology. 3.0 will be concentrated on you; finding information faster, increasing your intelligence – your 3.0 lifestream will be a diary of your life online, stored in a database. So with human interaction, we need to be careful on what information we give to this device. That goes for everything: you must know what you are signing up to; the point is to be aware of how much of your life you want to control.
Eliza’s Talk Highlights (DIT Student – Visual and Critical Studies)
The lack of embodiment forces users to apply identity in an out of context manner. Depending on ones personality a user performs with little conscious thought whilst simultaneously reading other users’ identities at an unconscious level. The internalised version of the self is not necessarily that which is portrayed on Facebook. The self in reaction to Western society is in itself a construct but the self in relation to Facebook can be vastly different, a separation occurs between the true self and the acting self much like Freud’s ego, the id and the super-ego. Individuals tend to convey only certain aspects of their identity in social interactions. With this in mind, by looking at the body-subject and personal representations, I argue that Facebook users present only particular facets of their internal identity, maintaining control of their digital environment and its representation and becoming “prisoners of our own creations.”
Open Sim: http://www.firestormviewer.org/downloads/
Second Life: http://secondlife.com/support/downloads/?lang=en-US
Both work with Second Life and support Second Life’s latest technologies such as server-side texture baking.
Firestorm also works with non-Second Life grids so you can use one viewer for all.