MOSES Office Hours Screenshot 08-Feb-2013

office hours 08-feb-2013_0013-D Web is the set of internet technologies that put user browsers in an online, interactive 3D environment.

Unity is a cross-platform interactive development environment for games and applications distributed via mobile and web.

COLLADA is a standard interchange file format for interactive 3D applications.

Hot topic at today’s MOSES Office Hours was a demonstration by Chris Collins of porting MOSES 3D regions from OpenSim via COLLADA to Unity, thus making them more broadly accessible by mobile pad and smart phone as well as by web laptop and desktop.

Selected Quotes

This demonstration shows how we are able to allow collaborative user content to be generated via OpenSim and then distributed to a larger audience via Unity. (Chris Collins, CEO, Tipodean Technologies)

This work opens access from the federal desktop to more approved networks for support, training, mission rehearsal, and meeting spaces. (Douglas Maxwell, Science and Technology Manager, U.S. Army Research Lab)

See also
. http://en.wikipedia.org/wiki/OpenSimulator
. http://en.wikipedia.org/wiki/Unity_(game_engine)
. http://en.wikipedia.org/wiki/COLLADA
. http://www.linkedin.com/in/collinschris
. www.linkedin.com/pub/douglas-maxwell/a/79a/546

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One Response to “MOSES Office Hours Screenshot 08-Feb-2013”

  1. Xhyra Graf Says:

    Reblogged this on The Xhyra Graf and commented:
    Add your thoughts here… (optional)Thanks to Sitearm for posting this.

    I was very excited about this development. I envision making NoumenArt Center available using MIAB [MOSES in a Box] and something like this. No viewer downloads for users/visitors = a more seamless web (and mobile!) experience.

    So, it would provide a secure, immersive environment with the only cost to NCAA being licensing, development and hosting. The only issue I see for future work would be enabling user content-creation. Essential for users to create objects within their own Singularity Sanctum and for visiting artists to mirror their TAO Haven residency virtually and… integrating avatar pre-selection (already possible in other grids).

    In any case, this is all prototype work at this point. Still… it’s way cool.


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