What’s bigger: One Percent of A Dollar, or One Percent Of A Hundred Dollars?
Is this a trick question? No (Yes!) It’s like asking, What Weighs More, A Ton Of Feathers Or A Ton Of Bricks? The trick is, you have to think.
Having even a small percent of the virtual-worlds-enabled market is OK because it’s a growing market.
On top of that, anything we can do to further its market growth (public awarenes, public positive reputation, developer awareness, developer positive reputation, cool projects completed, cool projects in play, etc.) is likewise good for us. Hence the wisdom of being willing to share material freely and openly to patrons who listen, and to cooperate with other providers interested in advancing the state of the market as well as the state of the art.