This is so cool it needs a diagram to go with the explanation. “Why use Second Life for education” was a presentation-within-a-presentation given to the Midwestern Unit IV “Technology as a Second Language” conference in Grove City, Pennsylvania.
The meta presentation was Scott Powner’s Conference Keynote. Mr. Powner is Director of Technology, Unit IV, which serves some 60 school districts including teachers, administrators, and education board members. The embedded presentation was Dr. John Jamison speaking to the Unit IV live audience as an avatar from within the Dublin Virtually Live DIT Campus (see diagram at left).
Attending were 15 avatars in SL and 100 live participants in PA. Only one of the hundred in PA had ever heard of Second Life. Luckily, Dr. Jamison had had the same experience – first saw SL presented at a meeting and from there learned more – so he tailored his presentation to speak directly to the audience: why it helps education; the simple steps needed to get started. Powner reports that the presentation was well received (see transcript link below) and that he now has a small group of teachers that will sign up for Second Life to check things out.
c = Cher Harrington
v = Virtual Bacon
a = Audience
c – this is the Dublin Institute of Technology “stage set” from the SL7B exhibit, used for today’s talk
c – a full scale DIT is being built underneath us on the sim for September classes to start teaching “Is One Life Enough”
c – today’s talk is part of a “Technology as a Second Language” conference
c – STP is the Director of Technology for Midwestern Unit IV
c – he’s talking to them now (60 school districts)
c – he will be showing US here as part of his talk , shortly
c – viewing us will be educators and school board members and administrators
c – from Grove City PA near Pittsburgh
c – please make sure that you have voice on
c – ok we’re on in FIVE, FOUR, THREE, TWO, ONEEEEE
c – LIVE !
c – gives background – SEG Measurement, Midwestern Unit IV, Dublin Institute of Technology, Dublin Virtually Live
c – introduces “Why Use SL for Education”
c – Virtual Bacon
c – Dr. John Jamieson
c – ImagiLearning Inc
v – welcome
v – spouse is second grade teacher
v – in education for 30 years
v – also a gamer computers and before computers
v – intrigued with ability that games have to pull people in
v – the HOURS kids spend playing games
v – the POSitives and NEGatives about games
v – but interest is in WHAT IS IT about games
v – that make them so engaging
v – and how can we use those elements to enhance learning?
v – have been researching that for years, using Second Life for PhD research
v – wouldn’t it be cool to have students spend 20 hours a week on class OUTside class
v – like they do in games
v – my first exposure to Second Life was, like you, being shown it on a screen at a presentation
v – involved ever since
v – focuses especially on the learning side
v – these are my answers based on experience
v – Is Second Life worth all the effort it takes to get going here?
v – short answer YES – it’s not that hard
v – it takes us 5 minutes intro max
v – 6 basic things to go and that’s it for our learners to get it and come back
v – so DON’T OVERWORK the basic orientation
v – Is Second Life Worth It?
v – will show you examples of what we use with educators and corporate clients
v – pulls out virtual world visual aid
v – this demonstration shows multimodal education using not only TALK but VISUALS and 3D WEB etc.
v – AUDIO
v – TACTILE
v – tactile involves using the mouse
v – multimodal is effective but can be expensive in RL – costs less in virtual world
v – second life sound is spatial (stereophonic) which the brain recognizes as immersive
v – virtual reality experiences impact the brain as do as real world experiences
v – is going to move the VIRTUAL AUDIENCE to a demo area
v – it might get…. ominous chords NOISY
v – rezzing a TP device
c – Don’t click until Virtual gives the go ahead
v – CLICKING TELEPORT NOW !
a – ARRIVE AT GIANT WHIRLPOOL WITH CRASHING WAVES
a – wow
a – can’t find my rain gear in my inventory
a – typical that its raining in Ireland…
c – I am shaking lol
a – cool
v – THIS platform is also virtual and ALSO making our brains react
v – calling this “transformational learning” in virtual and real environments
v – goal to connect as many brain sub modalities as possible
v – which is more effective for learning
v – TAKES QUESTIONS
a – how do you leverage that visceral learning approach to actual content; can we have some tangible examples explaining how specific content can be taughta – do you think sl has a role to play in teaching entire courses or should be used as a component
a – how do u measure the impact of the learning
v – performance based measurement rather than self report, that’s great
v – my email is email@example.com
v – thanks you all
a – thanks virtual
a – Thank you!
c – so we are OFF CAMERA now
a – I did NOT want to jump from here lol
a – it’s fabulous, really great
a – impressive
a – how much further have you taken this research, other than brain stimulations? Do you have live examples such as a successful student?
a – how do you deal with getting those students properly immersed? it took me a long time to feel fully immersed in here
v – results showing increased time on task, retention
v – over last 3 years of research
v – quicker picking up on performances
a – do you promote social or collaborative learning? the math example is a person versus environment concept….
a – what grade levels?
a – do u analyse their conversations?
v – I see research but not independent 3rd party research, validated
v – mostly adult and higher education learning so far
v – also Utah nursing program using transformational learning
v – in gerontology
v – 3 people doing dissertation research on transformational learning
a – do you have publications from that that I can look up virtual?
a – I’d love to read more about it
a – same here
a – one question.. the under 18 crowd isn’t allowed on here.. so how can you bring this to the students… as we aren’t allowed on the teen grid either
v – 3 publications in the works
v – we also have people on the teen grid
v – also people using our theory on Open Sim
v – also in the traditional classroom