IOLE SL Persona Theory & Team Roles Highlight Movie

Formal training in team operations methods and principles

How to work with your team remotely while improving collaboration and accountability – Virtual Live Conference in VirBELA

Attended a one-hour remote work event held in VirBELA Open Campus.

Topic was “How to work with your team remotely while improving collaboration and accountability.”

Speaker was Glenn Sanford, CEO of eXp, a company whose employees work online in a VirBELA Business Campus.

There were 165 attending as VirBELA avatars and 56 watching on the YouTube stream.

Speaker, voice, slides, and sound were good. The audience asked questions via text chat and a new “Slido” web app that Glenn was testing. The audience interacted with each other in text and occasional voice.

VirBELA provides basic options for residents to personalize their avatars viz. skin color, hair color, formal attire or casual attire, and glasses or not. Each avatar has a viewable Profile with room to add bio and links as desired.

  • I asked if eXp is the same as VirBELA – response was eXp is a sibling company of VirBELA.
  • I asked what accessibilty features were available in VirBELA – response was eXp has staff who are physically handicapped working from home.
  • I asked what version of Unity 3D VirBELA runs on – response was Unity 2018. 
  • I asked what the largest actual event held in a VirBELA region was – response was 600 to date.

You can see the recorded conference at How to Work with Your Team Remotely with Glenn Sanford: Tools, Technologies & Accountability.

VirBELA info is at About VirBELA.

eXp info  is at About eXp World Holdings, Inc.

Slido info is at Slido.

Arrival Point – several virtual live conferences were occuring that day
YouTube Event Stream
Speaker’s Slide – eXp work meeting in the VirBELA business campus
Audience Interaction – VirBELA converts 3d avatar display to flat silhouette at over 135 attending

What is Online Presence and How Does It Apply To Traditional and Virtual Live Conferences?

THE CONCEPT:

  • Conferences provide shared presence. 
  • When shared physical presence is constrained, shared online presence is the alternative.
  • Shared online presence is tested and proven.

Traditional Live Conferences

  • Speakers and Listeners are physically present as their physical avatars.
  • Speakers and Listeners are in one physical location – Shared Physical World Venue.
  • Perceptually, Listeners and Speakers are fully physically present to each other.

Virtual Live Conferences

  • Speakers and Listeners are in multiple physical locations – Separated Physical World Venues.
  • Speakers and Listeners are online present as their online avatars – Shared Virtual World Venue.
  • Perceptually, Listeners and Speakers are audibly (voice), textually (chat), or visually () present to each other.

Virtual Option – Web 2.0: 

  • Speakers and Listeners are online present as their Web 2.0 avatars (e.g. Teams, Skype, FaceBook, LinkedIn)
  • Teleconference w. voice only OR Videoconference w. voice and image
  • One-Way w. Speaker-> Listener only OR Two-way w. Speaker ⇔ Listener
  • Perceptually, Listeners and Speakers are audibly and textually present to each other. 
  • If face cameras are used, participants will also be 2D visually present (a flat mosaic view as seen in, for example, the Hollywood Squares television game show).

Virtual Option – Web 3D: 

  • Speakers and Listeners are online present as their Web 3D avatars (e.g., Second Life, VirBELA).
  • Speakers and Listeners are present in one virtual world online region – Shared Virtual World Venue.
  • Perceptually, Listeners and Speakers are audibly, textually, and visually present to each other.
  • In particular, they will be 3D visually present to each other. This includes
    • 360 degree world view,
    • freedom to move around, change point of view,
    • live camera control of what they look at, see, hear, say to others.

What Are Mixed-Mode Live Conferences?

  • Mixed-Mode Conferences blend traditional and virtual live conference delivery to meet the goals, constraints, and needs of conference organizers and participants.
  • In particular, they provide both Web 2.0 and Web 3D options tailored to Listeners’ and Speakers’
    • equipment on hand, 
    • internet capabilities,
    • interest and comfort levels with using the technology.
  • Mixed-Mode Conferences are tested and proven. Common examples include:
    • Send conference main auditorium feed to overflow rooms – Speakers & Listeners are Physically Present in one room, Overflow Listeners are Online Present in another room down the hall.
    • Do the same virtually where Overflow Listeners are Online Present at their individual offices or homes in other cities and countries.
    • Do the same where Speakers are Online Present at their individual offices or homes in other cities and countries.
    • Do the same where some organizations might offer a small shared physical venue to simulcast the remote main conference feed to a local physically-present group of Listeners.

jn: 16-mar-2020

Virtual Pioneers Tour Village of Restalrig Medieval Scotland 08-Mar-2020

If you haven’t been in Second Life recently (and who hasn’t) you’d be amazed on checking in again at the explosion of themed regions. This one was built single-handed by (looks at notes) Marion Ker Logan (nee NellyMoody Resident) in honor of her mother and heritage.

I usually scoff at roleplay because reasons however the Story Teller had me back to the days of Baba Yaga on looks alone (see first pictures). I also scoffed in advance at being asked in advance to wear period attire which I did anyway because Virtual Pioneers has period attire available gratis at their HQ.

And THEN I saw Cychwynn’s and others’ period attire and was awed and envious. Virtual Pioneers runs a nice program and the region builds, owners, and guides are outstanding.

Story Teller
Audience

Main Hall
Brief
Attire

Info

ISTE VEN VIRBELA Conference Impressions

Attended the Virtual Environments Networking conference held 29-Feb-2020 in the VirBELA Open Campus and was impressed with the content and the venue. Content focus was virtual reality technology used for K-12, University, and Workplace learning.

This is the first time I’ve seen Open Campus in a live fire conferencing exercise. Early in the presentation schedule my browser pinged and I found that one of the other attendees had checked my LinkedIn profile. I returned the compliment and sent a connect invite. I mentioned this in voice during a conference break and before you knew it there was a flurry of LI connects going off all over the place.

VirBELA venue information is available from the VirBELA Open Campus page. Our venue host was Natalia.

Conference organizer information is available from the About ISTE (International Society for Technology in Education) and VEN (Virtual Environment Network) pages. My conference organizer contact was Spiff.

Presenter biographies, materials links, and videos of the presentations are available from the VEN Conference Schedule page.

Conferencing viewpoint. Simple UI and Avatars. Chat in text, talk in voice. Trade information and links like mad.

Screen zoom viewpoint. Voice, visuals, and videos are clear. Pull quote: “People in VR don’t know about VW.”

IOLE Class Presentations Autumn 2019

Attended the Autumn 2019 class presentations of Technological University Dublin’s Virtual Environments: Is One Life Enough? course taught in Second Life®.

Four teams presented on various aspects of the topic Future Work. To reach this objective they were required to work collaboratively online, including the difficulty of arranging to meet, the challenge of holding useful discussion, dividing the workload and so on.

The course is challenging—take a look at the expected outcomes:

On successful completion of this module students should be able to:
. Access online communities and virtual environments.
. Employ your own online virtual identity.
. Manage the reputation of your personal brand.
. Engage collaboratively in a cross-cultural online environment.
. Identify appropriate online tools to facilitate and enhance online communication.
. Explain how convention and regulation underpin successful virtual communities.
. Create original online content.
. Differentiate between personal gain and professional responsibility.

You can read a summary at https://virtualenvironmentsmodule.com/

Technological University Dublin’s Virtual Environments: Is One Life Enough? classroom in Second Life ®.
Collaborative team presentations on Future Work. Yes, one team presents as dog🐕 avatars—their blogs explain why😊.

Partnership Team Building Autumn 2019

Partnership Team Building Autumn 2019 documents the presentation given 10-Oct-2019 as part of Technological University Dublin’s Virtual Environments: Is One Life Enough? credit-bearing course taught twice yearly at its Second Life campus.